Distributed through Tebex (CFX).
Interactive hookah system with up to four players per hookah.
Preparation with water, flavors and charcoal heating.
Animations, hoses, sounds and smoke effects.
Portable equipment with ownership controls.
Material gathering and crafting minigames.
Shop, stock and product restocking.
Staff management and working-hour tracking.
Production commissions and optional in-game sales earnings.
Analytics with charts, tables and filters.
Editable branding, settings and translations.
Target or marker interactions.
Standalone resource, requires OneSync.
TiuToxico Hookah System is a system for FiveM servers that turns hookah use into a complete roleplay activity, with interactive preparation, shared sessions, consumable crafting and in-game business management. The resource provides activities for players enjoying a session, characters working in production and teams managing the establishment.
The default catalog includes eight hookah models, five flavors and six charcoal types. Preparation involves filling the equipment with water, adding flavor and heating charcoal on a burner. Heating stages, usage durations and consumable replenishment are part of the experience, creating a preparation and maintenance routine throughout each session.
Each hookah can accommodate up to four players through its hoses, depending on the configuration. Interactions feature animations, sounds and smoke effects. Portable equipment is also available for use in different locations, with ownership controls governing who can pack it away, allowing players to share a session while retaining control of their equipment.
For employee characters, the workflow begins with gathering fruit, tobacco and coconuts and continues at production stations. Players can make charcoal, prepare flavors and bottle water, completing stages such as cutting, weighing, mixing, maintaining heat and finishing preparation. Minigames can influence recipe output, making crafting an engaging activity.
Crafted products can be delivered to storage to supply the shop. Shelves remain available for purchases while products are in stock, even when no employees are online. Each server can configure available products, prices, stock rules and restocking requirements to suit its economy.
In-game business management includes a cash register with transaction history, alongside tools for hiring employees, editing their names, defining team responsibilities and tracking working hours. Access permissions can be adjusted to each server’s organizational structure.
The system tracks product authorship and allows employee characters to receive production commissions and optional sales-based earnings using the server’s virtual currency. When different employees have units of the same product in stock, sales attribution rotates between eligible producers. Percentages, amounts and integration with the in-game money system are configurable.
The analytics dashboard provides line charts, bar charts and tables, with filters by date range and employee. Management can track crafted products, units sold, assembled hookahs and payments in virtual currency, as well as check outstanding credits and review team performance.
Customization includes the business name, logo, colors, text, recipes, items, prices, timings and interaction locations. The resource offers target or marker interactions, editable translation files and integration points for your server’s inventory, money and permission systems.
The system runs standalone, with no mandatory framework, and requires OneSync. Editable settings and integrations allow you to adapt its activities to your server’s structure and chosen locations.
Create a hookah experience that connects players, crafting and commerce, with activities that become part of everyday roleplay.